Unfortunately, life recently has become rather hectic. As a consequence, I've been left essentially completely devoid of anything that could be considered to represent an idea (for a game that is - my brain is still functioning...barely). Just as I find novels are quite helpful in gifting me with rich (albeit unrealistic) ideas for games, I similarly find that attempting to decipher the hex byte values of a master boot record is equally productive in ensuring I will never have a good idea again (it also apparently ruins my ability to write understandable sentences).
In a cruel twist of fate, it seems that time that would once have been spent playing games is now devoted instead to working with games technologies in a way that sucks all the joy from them (i.e. programming in a games engine - Second Life (dubious I know) and fiddling with Linux on a games platform - the Playstation 3). The irony of this is not lost on me.
So at the risk of actually turning this post into a whinge (I hate whinging), and moving so far off course as to find myself wandering in a hostile, barren landscape of blistering heat and scalding wind-swept sand, where even the ... Sorry, there is a point to this post:
This recent creative dry-patch (hmm...perhaps that hostile, barren landscape of blistering heat and scalding wind-swept sand, where even the... well that, perhaps it wasn't so far off topic) has highlighted to me, once again, how important constant stimulus is (for me) in maintaining and fueling my creative process. I find that I leech off other games, whether they provide a source of inspiration, or simply a convenient environment for my mind to unwind enough to allow creativity to flow. Given this, and assuming it is a correct discovery, and not a misguided assumption, I suppose I should make more effort to live up to my blog's title.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment