Tuesday, March 25, 2008

Systemic or Systematic ramblings

Our third lecture in this subject made me think once again about the narrative system I was explaining in my first post. As that post was made before we had that lecture, I thought I'd update my thoughts on how it relates to complex systems within games.

The adaptive narrative I described in my first post could be represented as an extension to a game's formal system, primarily focusing on extending the attributes, internal relationships and environment of the game.

For instance, an NPC's (object's) behaviour is determined by its attributes, and by increasing the system's complexity, this could include situational behaviour defining how the NPC should react in various situations. Furthermore, by interlinking this with the internal relationships of the system, it provides a framework for expressing how various objects of the system should interract and behave together.

As previously mentioned, this idea is very young and its overall do-ability and effectiveness is not known. At risk of this post turning into rambling, I will attempt to sum up: game mechanics such as the artificial intelligence and adaptive narrative explained previously, should be incorporated as elements into the game's formal system as a whole. Rather than having separate elements such as narrative, AI, and various other mechanics, these could all be combined into a complex system allowing a greater degree of interraction between these elements, and consequently a greater degree of complexity and player interactivity in a game's system.

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